Shortcut Pre-calculation: For the most commonly used speed profiles, the travel costs (time/distance) for shortcuts between border points within each cluster are pre-calculated and stored. (Each border point effectively has an "entry" and "exit" aspect for directed travel).
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view = result.value; // Must reassign
The game renders frames using bubbletea (a TUI framework), which is hooked up to ssh via wish. I’ve forked both bubbletea and go’s ssh library to reduce bandwidth and improve performance.